2000

Wolfpack Fantasy Baseball League (WFBL)

Official League Constitution

 


I. OBJECTIVES & LEAGUE HISTORY

 

1.1. The Wolfpack Fantasy Baseball League was formed in order to elucidate our baseball expertise into a tangible, quantitative form, increase our knowledge of the game, and have a great time doing it! The objective of each owner is to finish as high as possible in his or her respective division, move onto the playoffs and win the right to have their team name engraved on the coveted league trophy.

1.2. The Wolfpack Fantasy Baseball League began in 1994 with four teams using players solely from the National League. The infamous strike ended this season short before a league champion could be crowned. In 1995, the league grew 50% and included owners spanning across two states. That season saw many teams such as newcomers Gameball Boys and Baltimore Black Sox and the senior-league member Tampico Trauma assume, and ultimately lose, first place. The championship for that year belonged to the Power Rangers, who credited their second half surge to a trade for then-Marlin outfielder Jeff Conine. In 1996, the league bid a fond farewell to the Camel Toes, while granting franchise rights to two new clubs. Despite a strong effort by the expansion Raleigh Middle Fingers, the season was dominated from start to finish by the Tampico Trauma. General manager Clay Lowman attributed his success to a lack of injuries and the career year of Atlanta pitcher John Smoltz. The 1997 season welcomed three new owners to the fray. With the expansion to 10 teams, the league decided to expand the player pool to include all players from both the National and American Leagues. In addition, two divisions were created, and the league format changed from total points to head-to-head. When the dust had cleared, four teams had risen to the top of the league: the Sendek Division Champion Power Rangers, the O’Cain Division Champion Baltimore Black Sox, Kalamazoo Green Knights and Clemmons Cougars. The health of superstars Mark McGwire and Randy Johnson led the Power Rangers to a decisive victory over the Kalamazoo Green Knights, achieving their second world title in three years. In 1998, the Kalamazoo Green Knights surprised the league with some very aggressive trades, positioning them for a run at the playoffs. Green Knights management, already backed by the MVP-caliber year of Sammy Sosa, added Barry Bonds, Frank Thomas, and Jason Kendall to create one of the most potent offensive forces the league had ever seen. The risks paid off huge for the veteran club in a wild card berth, and the eventual league crown. In 1999, the league welcomed two new franchises: The Pittsburgh Brahma Bulls and the Apex Alleycats. Despite the new talent, the year again belonged to the veterans. In a nail-biter, the Ellicott City Black Sox won the closest match-up ever against a formidable Clemmons Cougars arsenal. Aces Randy Johnson and Mike Mussina powered an injury-ridden squad that included the recently acquired talent of Ivan Rodriguez, Edguardo Alfonzo, and Magglio Ordonez.


II. TEAMS AND ROSTERS

 

2.1. There will be 12 teams in the Wolfpack Fantasy Baseball League consisting of a mix of American and National league players. Each team will consist of a maximum of 25 players (14 active, 11 reserve).

 

2.2. The initial 14-man rosters and 5-11 man reserve rosters will be filled by the draft and protected players (see
XII. OFFSEASON ROSTER PROTECTION AND CONTRACTS
).

 

2.3. A team’s active roster must consist of the following players:

 

 

*At least one, but no more than two, of the five pitchers must be an established reliever (closer, or middle reliever). Any questions on eligibility should be directed to the rules committee for an official ruling. (For more information on position eligibility, see Section IV. POSITION ELIGIBILITY.)

 

2.4. There is no penalty for not filling one or more of the 14 active roster positions designated for field players and pitchers. It is the owners’ responsibility to replace injured players. All player activation and deactivation go into effect at the beginning of the next week.

 

2.5. At no point, may a teams total salary exceed $300. Salaries are determined each year as those listed in that year’s The Sporting News’ Fantasy Baseball Owners Manual.

 

2.6. Teams are divided into 3 divisions, the Sendek Division, the Avent Division, and the Amato Division, each consisting of four teams.

 


III. THE DRAFT

 

3.1. Each team must acquire at least 19 players from protected rosters and the draft at a total cost not to exceed $300 (not real money). A team need not spend the maximum.

 

3.2. Draft position is determined by a “weighted” lottery at the Winter Talks. Based on the previous years’ week 24 standings: Teams in the 3rd tier get 4 entries into the hat, teams in the 2nd tier get 3 entries into the hat, and teams in the 1st tier get 2 entries into the hat. Draft order is reversed for each even numbered round.

 

3.3. The following players are eligible for the draft:

 

·        Any players who are on a major league 40-man roster at the time of the draft.


IV. POSITION ELIGIBILITY

 

4.1. At the start of the season, batters are eligible at a position if they played at least 20 games at that position during the previous season. For batters with no previous major league experience, position eligibility is determined by the batter's "established position" in the most previous league played. This position must be confirmed by a minimum of 5 owners present at the league draft.

 

4.2. If a batter did not play at least 20 games for at any position, that player is eligible at the position that he played the most during the previous year (including DH).

 

4.3. In the event that that batter played an equal amount of games at two or more positions, the batter is eligible only at the position he is most likely to play in the upcoming season.

 

4.4. No batter failing to qualify for 20 games at a position shall be eligible at two positions.

 

4.5. Once the season begins, batters can become eligible at a new position if he plays in 20 or more games at that position. If the batter had not qualified by the 20-game rule for any position at the beginning of the year, he loses his initial qualification once he plays at least 20 games at a different position.

 

4.6 There are three types of positions for pitchers: starting pitcher (SP), relief pitcher (RP), and the swing position (SP/RP). A pitcher qualifies for SP by starting at least 5 games the previous season. Likewise, a pitcher qualifies for RP by appearing in 5 or more relief appearances the previous year. Pitchers that meet either both requirements or neither requirement are only eligible at the swing (SP/RP) position.

 

4.7. Once a player is eligible for a season, that player is eligible for the remainder of the season, regardless of that player's major league status.

 

 

 


V. PLAYER SALARIES

 

5.1. Player salaries are determined by those listed in The Sporting News’ 2000 Fantasy Baseball Owners Manual.

 

5.2. Any player not assigned a value will have a salary of $1.

 

5.3. All player salaries remain static for the entire year.

 


VI. TRANSACTIONS

 

6.1. The following are transactions are allowed for owners: activates, reserves, trades, pickups, and drops.

 

6.2. For purposes of statistical calculation, all transactions are effective on the Monday following the transaction, at noon Eastern time.

 

6.3. Rosters are frozen for the first two weeks of the regular season, no transactions are allowed.

 

6.4. Any player may be released at any time by his fantasy team.

 

6.5. When a player is released, he is placed on waivers until the following Monday (minimum 7 days). Within that time, the lowest placed team to claim the player acquires the player. The most recent standings shall be used to determine the lowest placed team.

 

6.6. After the waiver period has passed, if the player has not been claimed, he immediately becomes a free agent and is available to all teams.

 

6.7. Once waived, a player may not be reacquired by the same team (via trade or free agent signing) for a period of two weeks.

 


VII. STANDINGS & SCHEDULE

 

7.1. Weekly standings are determined by each team’s overall record in head-to-head competition. In head-to-head competition, two teams match total active-roster points for that given week. The team with more points receives a win, the other a loss.

 

7.2. The weekly head-to-head tiebreaker is bench points and then, coin toss.

 

7.3. A “week” is defined as the cumulative stat totals from games played Monday through Sunday.

 

7.4. A “season” is defined as 24 regular season games followed by 2 rounds of playoffs.

 

7.5. The playoffs consist of the three division winners, and one “wildcard” team. The “wildcard” team is defined as the team among all non-division winners with the best overall record. The “wildcard” plays the division winner with the best overall record, unless the two teams are in the same division, in which case the “wildcard” plays the division winner with the second best record.

 

7.6. The following will break ties in overall standings:

 

1)     Head-to-head record between the two teams

2)     Divisional record

3)     Total points, and

4)     Coin toss


VIII. STATS

 

8.1. Scoring is based on 11x11 statistics in the following categories: S, D, T, HR, RBI, R, BB, SB, CS, SO, E for field players and IP, W, L, ER, SV, BS, BB, H, SO, CG, HOLDS for pitchers.

 

8.2. The following is a detailed list of point values:

 

Hitters

Statistic

Points

Home run (HR)

+4

Triple (T)

+3

Double (D)

+2

Single (S)

+1

Run batted in (RBI)

+1

Run scored (R)

+1

Walk (BB)

+1

Stolen Base (SB)

+1

Caught stealing (CS)

-1

Strikeout (K)

-1

Error (E)

-1

 

Pitchers

Statistic

Points

Win (W)

+10

Save (SV)

+8

Hold (HL)

+5

Complete game (CG)

+5

Strikeout (K)

+1

Innings pitched (IP)

+1

Walk (BB)

-1

Earned run (ER)

-0.5

Hit against (H)

-0.5

Blown Save (BS)

-2

Loss (L)

-3

 

8.3. There is a one-week appeal period after the stats have been released to challenge discrepancies.

 

8.4. All regular season statistics from Major League Baseball, excluding any extra games necessary to determine playoff teams, will be included. Statistics from Major League Baseball's playoffs are not included.

IX. TRADES

 

9.1. After two weeks from the first day of the major league season until the trade deadline of August 28, 2000, teams are free to make trades of any kind without limit, so long as the active rosters of both teams involved in a trade reflect the required position distribution upon completion of the transaction. This would include subsequent pickups, drops, etc.

 

9.2. BOTH teams must notify the commissioner (via email or phone) by the transaction deadline for the trade to be valid.

 

9.3. No trade can include a “player to be named later”. Only draft picks for the next scheduled draft may be traded.

 

9.4. Kiel Clause: The right to protect a player may not be traded.

 

9.5. No trade may take place from August 28 noon until the last day of the regular season.

 

9.6. There are no limits to the number of trades a team may make during the season.

 

 


X. FREE AGENT ELIGIBILITY

 

10.1. Any player who is on an active major league roster, not on another team, and not currently on the waiver list may be acquired as a free agent.   Minor league players and players not on a major league roster are not eligible to be acquired as a free agent.

 

10.2. No free agents may be acquired between the last day of the previous season and two weeks following the Opening Day of the current season.

 

10.3. Free agents may be picked up from two weeks after the Opening Day of the season until noon on August 28, 2000.

 

10.4. After a player is released to the free agent pool and cleared waivers, he is eligible to be claimed by all teams on a first-come, first-served basis.

 

10.5. Once acquired, a free agent cannot be waived or traded for a minimum of two weeks.

 

10.6. Multiple valid transactions involving a new player are resolved by using the latest standings released by the Commissioner, then: 1.  Selecting the team(s) with the lowest overall record, 2a. If comparing teams from different divisions, selecting the team(s) with the fewest points on the season, or, 2b.  If comparing teams only from the same division, selecting the team(s) with the lowest division record, then selecting the team(s) with the fewest points on the season. Selecting the team submitting the earliest valid transaction.

 


XI. THE RESERVE ROSTER

 

11.1. The reserve roster consists of backup and/or injured players. There is no separate disabled list. Each team must have a minimum of 5 players on their reserve roster at all times and a maximum of 11. The maximum reserve roster value will expand to 16 players on August 21st, at which point, free agents may be signed on a first-come, first-serve basis. The signing period will exist for one week only.

 

11.2. If a player goes on the Major League disabled list (15-day, 60-day, season), an owner may option to place him on their reserve roster. The player may be reactivated at any time regardless of his status on the Major League disabled list (designed for cases when a player is expected to return during the week activated).

 

11.3. Reserving a player protects a team's rights to that player.

 

11.4. There are no limits to the number of Reserve/Activate moves a team can make in one season.

 

11.5. An optional 5-man minor league roster is filled by a minor league draft performed by list, one week after the start of the season.

 

11.6. Teams selected using regular draft order.

 

11.7. Players eligible for Minor League rosters are any player not drafted in the expansion or regular draft that does NOT meet the minimum position eligibility requirement for any fantasy position. This includes players not on the 40-man MLB rosters.

 

11.8. Players on Minor League rosters carry no value and contribute no points to active or reserve rosters.

 

11.9. There are no trade/roster restrictions for players on Minor League rosters.

 

11.10. No players can be picked up or dropped from Minor League rosters during the season.

 

11.11. Players on Minor League rosters may be called up, but not sent down, any at time during the season, provided the regular roster and player eligibility requirements are met.

 

11.12. Minor League players carry their assigned fantasy value once called up.

 

11.13. Owners have one week to drop or add a player who becomes eligible at a fantasy position during the season, otherwise the player will automatically be dropped.

 

11.14. The date for expanded rosters is the deadline to determine if players on a team's Minor League roster should be called up or dropped. All players that are on a team's Minor League roster and not called up will become free agents.


XII. OFFSEASON ROSTER PROTECTION AND CONTRACTS

 

12.1. The league has incorporated “tiered” player protection. There are 3 roster protection tiers. The four teams that make the playoffs will be in the first tier. The second and third tiers will be determined by overall record at week 24. The first tier will allow the protection of $110. Each additional tier allows for the protection of 15 dollars more than that of the preceding tier.

 

12.2. All unprotected players will go into the pool of players available for the next draft.

 

12.3. A player can be protected for a maximum of three (3) consecutive years beginning with the 1998 protection lists.

 

12.4. The names of the players being retained must be presented to the league commissioner by midnight exactly one week before the next draft.

 

12.5. Protected players may not be released on draft day.

 


XIII. GOVERNANCE

 

13.1. The decision of the Commissioner supersedes the rules herein and is final in any disputes. He also has the power to change a rule with an unforeseen loophole post de facto (After the fact) for the benefit of the league. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents.

 

13.2. All league owners designate annually a Rules Committee composed of three team owners in good standing, a Commissioner and a Vice Commissioner.

 

13.3. Rule changes, pronouncements, and acts of whimsy after the draft are determined by majority vote of the league owners.

 

13.4. The Rules Committee will be established to oversee and overturn any trade deemed detrimental to the competitive balance of the league.

 

13.5. If a committee member is involved in a disputed trade, he will be excused from the committee for that trade.

 

13.6. Constitutional amendments require at least one half of the current league owners to be present in order for a vote to be valid. League amendments are passed when a majority of all current owners vote YEA.

 


XIV. FEES AND PRIZE MONEY

 

14.1. BASIC: The entrance fee is $35.

 

14.2. The league commissioner is exempt from paying league fees.

 

14.3. All fees must be paid by draft day. Unless arrangements have been made, commissioner has right to freeze rosters until fees are up to date.

 

14.4. All transactions made throughout the season are free.

 

14.5. All fees shall be paid promptly, collected, and wisely invested by the League Treasurer, who is empowered to subject owners to public humiliation and to assess fines as needed to insure payments are made to the League in a timely fashion.

 

14.6. The money shall be divided among the four playoff teams as follows:

 

·        1st place: 50%

·        2nd place: 25%

·        3rd place: 15%

·        4th place: 10%